University of Rochester, Rochester, NY — May 2018
Bachelor of Arts in Digital Media Studies with Highest Distinction, Cum Laude
Major GPA: 3.92/4.0, Cumulative GPA: 3.68/4.0
Minors in Computer Science, Chinese
Processing Fellow, Processing Foundation, Remote March 2020 - Present
Selected as a Processing Fellow. Creating "knowyourrights.com" (name subject to change), an interactive online space that clearly and concisely displays different aspects of the Americans with Disability Act in both text and visualizations—with specific focus on the sections that protect students and Section 504 of the Rehabilitation Act of 1973. It will be web accessible by W3 standards. For more information, click here.
Tech Ethics Writer, All Tech Is Human, Manhattan, NY January 2020 - Present
Writing a series of articles on the ethics of virtual reality creation, research, and applications.
Recurser, Recurse Center, Brooklyn, NY February 2019 - May 2018
The Recurse Center is a self-directed, community-driven educational retreat for programmers in New York City.
-Worked on developing an immersive XR experience with WebVR, A-Frame, and three.js
-Worked on developing an Augmented Reality app that would allow users with a wide range of disabilities to navigate the NYC public transit system as safely and conveniently as possible. This app was initially designed and prototyped at the School of Visual Arts in July 2018.
Open Documentary Lab Co-Creativity Research Intern, MIT, Cambridge, MA (Remote) June 2018 - February 2019
Conducted research on co-creation, how co-creativity affects media, and how non-human entities (like artificial intelligence) can participate in co-creation. Contributed to published paper, Collective Wisdom.
Artist in Residence, School of Visual Arts, Manhattan, NY June 2018
Selected to be an Artist in Residence for the School of Visual Art's Social Design Meets Entrepreneurship program. Prototyped and user tested an app that would allow users with a wide range of disabilities to navigate the NYC public transit system as safely and conveniently as possible.
Web Programming TA, University of Rochester, Rochester, NY August 2017 - December 2017
Worked as a TA to grade exams and guide students through their semester long project of building a fully functional website.
ABILITY Project Accessibility Designer and Artificial Intelligence Researcher, ABILITY Project @ NYU, Brooklyn, NY May 2017 - August 2017
Worked as a team member at the NYU Ability Project to rapidly prototype and code a cable box system for visually impaired people. Various different technologies and APIs were used to create a clear and comprehensive system, and a functional and accessible UX design. In charge of Artificial Intelligence video description prototype. This project was sponsored by Charter Spectrum and the NYC Media Lab.
Game Innovation Researcher, NYU Game Innovation Lab, Brooklyn, NY May 2017 - August 2017
Worked in the Game Innovation Lab at NYU to create a Scratch-like interface that allows users to build Artificial Intelligences by dragging blocks into place. User created AIs could then be deployed to play a variety of video games in the General Video Game - Artificial Intelligence (GVG-AI) system. This project utilized Java, VGL (Video Game Language - a Python variant), and the GWT SDK.
HONORS AND AWARDS
Processing Fellowship February 2020
Awarded by the Processing Foundation
honor description The Processing Foundation Fellowships support artists, coders, and collectives in visionary projects that conceive a new direction for what Processing as a software and a community can do. Earned this fellowship to support the project "knowyourrights.com", an interactive online space that clearly and concisely displays different aspects of the Americans with Disability Act in both text and visualizations—with specific focus on the sections that protect students and Section 504 of the Rehabilitation Act of 1973. It will be web accessible by W3 standards. For more information, click here.
Grand Challenge Scholars Program Winner May 2018
Awarded by the National Academy of Engineering
The National Academy of Engineering (NAE) established a set of fourteen Grand Challenges that engineers face in order to make progress toward a sustainable world - one that provides all people with more than just their basic needs and aspires to a higher level of living. Students must successfully achieve work in five competencies (Talent/Research, Multidisciplinary, Entrepreneurship, Multicultural/Global, and Social Consciousness/Service) in relation to one of the fourteen Grand Challenges in order to be designated a Grand Challenge Scholar. Received this designation for work in the "Enhance Virtual Reality" Grand Challenge.
Susan B. Anthony Institute Independent Research Award May 2018
Awarded by the Susan B. Anthony Institute
This annual award recognizes excellence in undergraduate research and is presented at year's end to the student who has completed the best project in gender, sexuality and women's studies during the academic year. Received the award for studies of the female experience and intersectional feminism on college campuses.
Order of Omega October 2017
Awarded by the Order of Omega
Invited to join the Order of Omega - an honors society for the top 3% of students in Greek Life. To be considered, one must have a high GPA, demonstrated leadership both within and outside of one's chapter, and a history of community service.
Grace Hopper Celebration Research Scholar September 2017
Awarded by the Computing Research Association
This competitive scholarship is awarded by the Computing Research Association (CRA-W) to undergraduate women with a demonstrated interest in pursuing research. The program brings students to the annual Grace Hopper Celebration and engages them in a unique, research-focused experience, providing them a mentor, networking opportunities, and advising toward graduate school and research careers in computing.
Machine Learning for Media Hackathon at Google, Manhattan, NY August 2017
Invited as the only undergraduate to participate in a hackathon at Google in NYC. Paired with data/engineering executives to use Google Cloud Machine Learning technology to solve a business, design, or operational problem. Collaborated with executives from NBCUniversal and Fusion Media Group to develop a prototype that recognized what types of visuals on a TV show attracted the largest audiences and retained the most people after a commercial break.
Research and Innovation Grant August 2014
Awarded by the University of Rochester
A Research and Innovation Grant (RIG) is a grant funded by the University of Rochester. RIGs are awarded to a select group of incoming undergraduates who want to pursue their own academic interests beyond the classroom—learning and research they design on their own.
Wilder Leadership Scholarship August 2014
Awarded by the University of Rochester
This scholarship recognizes students who demonstrate academic excellence (rigor, grades) and extracurricular achievement. Recipients of this scholarship must have demonstrated continued leadership in at least one of the following areas: clubs, scouts, student government, community service, sports.
Frameless VR Symposium, Rochester, NY November 2018
EXTENDED REALITY LEADERSHIP
Deputy Leader for Application Accessibility and Subgroup Leader for Application Analysis, Manhattan, NY September 2020 - Present
Serving as a member and deputy leader of XR Access - an initiative designed to make extended reality technologies more accessible to people with disabilities. Active participant in the Education, Application Accessibility, and Content & Authoring working groups. Learn more about XR Access here.As Deputy Leader for Application Accessibility: assisting the group leader in setting agendas and running meetings. Helping make executive decisions about the group's role and tasks. Setting goals to aid in the future of making XR applications accessible to people with a wide range of disabilities. As Subgroup Leader for Application Analysis: leading a small team to conduct research into current XR products and how accessible they are. Liaising with Content & Authoring and Hardware working groups to share important information. Writing a series of guidelines on how to make XR products both accessible and functional.
Social Media Lead, MedVR Hack, Cambridge, MA (Remote) January 2020 - Present
MedVR Hack is a two day hackathon for coders and medical professionals to imagine the future of virtual, augmented, and extended reality in medicine taking place on June 25-28 in Boston. Applications currently open. Learn more here. Managing all social media pages for the MedVR Hack. Reaching out and forming partnerships with other Extended Reality groups. Promoting diversity among applicants for a well-rounded hackathon.
Video Editing, Graphic Design, Sound Design, Photo Editing, Website Design, Computer Automated Design
Software: Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Final Cut Pro, Blender, ProTools, Logic Pro X, Unity, Blender, and Creo Parametric
Human Computer Interaction, Web Programming, Artificial Intelligence, Data Structures
Proficient in Spanish and Mandarin
Communication, Teamwork, Planning, and Fundraising Abilities