CV
EDUCATION

 

University of Rochester, Rochester, NY — May 2018

  • Bachelor of Arts in Digital Media Studies with Highest Distinction, Cum Laude

  • Major GPA: 3.92/4.0, Cumulative GPA: 3.68/4.0

  • Minors in Computer Science, Chinese

WORK EXPERIENCE

Processing Fellow, Processing Foundation, Remote March 2020 - August 2020

Selected as a Processing Fellow. Created visualizations to clearly and concisely display different parts of the Americans with Disabilities Act. Visualizations are web accessible by W3 standards. For a write-up of the project by the Processing Foundation, click here.

Tech Ethics Writer, All Tech Is Human, Manhattan, NY January 2020 - August 2020

Wrote a series of articles on the ethics of virtual reality creation, research, and applications for tech ethics organization All Tech Is Human. To read them, click here.

 

Recurser, Recurse Center, Brooklyn, NY February 2019 - May 2018

The Recurse Center is a self-directed, community-driven educational retreat for programmers in New York City. 
-Worked on developing an immersive XR experience with WebVR, A-Frame, and three.js 
-Worked on developing an Augmented Reality app that would allow users with a wide range of disabilities to navigate the NYC public transit system as safely and conveniently as possible. This app was initially designed and prototyped at the School of Visual Arts in July 2018.

Co-Creativity Research Intern, Open Documentary Lab, Massachusetts Institute of Technology, Cambridge, MA (Remote) June 2018 - February 2019

Conducted research on co-creation, how co-creativity affects media, and how non-human entities (like artificial intelligence) can participate in co-creation. Contributed to published paper, Collective Wisdom.

Artist in Residence, School of Visual Arts, Manhattan, NY June 2018

Selected to be an Artist in Residence for the School of Visual Art's Social Design Meets Entrepreneurship program. Prototyped and user tested an app that would allow users with a wide range of disabilities to navigate the NYC public transit system as safely and conveniently as possible.

Web Programming TA, University of Rochester, Rochester, NY August 2017 - December 2017

Worked as a TA to grade exams and guide students through their semester long project of building a fully functional website.

 

Accessibility Designer and Artificial Intelligence Researcher, ABILITY Project, New York University, Brooklyn, NY May 2017 - August 2017

Worked as a team member at the NYU Ability Project to rapidly prototype and code a cable box system for visually impaired people. Various different technologies and APIs were used to create a clear and comprehensive system, and a functional and accessible UX design. In charge of Artificial Intelligence video description prototype. This project was sponsored by Charter Spectrum and the NYC Media Lab. 

Game Innovation Researcher, Game Innovation Lab, New York University, Brooklyn, NY May 2017 - August 2017

Worked in the Game Innovation Lab at NYU to create a Scratch-like interface that allows users to build Artificial Intelligences by dragging blocks into place. User created AIs could then be deployed to play a variety of video games in the General Video Game - Artificial Intelligence (GVG-AI) system. This project utilized Java, VGL (Video Game Language - a Python variant), and the GWT SDK.

HONORS AND AWARDS

Processing Fellowship February 2020

Awarded by the Processing Foundation

Selected as a Processing Fellow. Created visualizations to clearly and concisely display different parts of the Americans with Disabilities Act. Visualizations are web accessible by W3 standards. For a write-up of the project by the Processing Foundation, click here.

Grand Challenge Scholar May 2018

Awarded by the National Academy of Engineering

The National Academy of Engineering (NAE) established a set of fourteen Grand Challenges that engineers face in order to make progress toward a sustainable world - one that provides all people with more than just their basic needs and aspires to a higher level of living. Students must successfully achieve work in five competencies (Talent/Research, Multidisciplinary, Entrepreneurship, Multicultural/Global, and Social Consciousness/Service) in relation to one of the fourteen Grand Challenges in order to be designated a Grand Challenge Scholar. Received this designation for work in the "Enhance Virtual Reality" Grand Challenge.

 

Susan B. Anthony Institute Independent Research Award May 2018

Awarded by the Susan B. Anthony Institute

This annual award recognizes excellence in undergraduate research and is presented at year's end to the student who has completed the best project in gender, sexuality and women's studies during the academic year. Received the award for studies of the female experience and intersectional feminism on college campuses.

Order of Omega October 2017

Awarded by the Order of Omega

Invited to join the Order of Omega - an honors society for the top 3% of students in Greek Life. To be considered, one must have a high GPA, demonstrated leadership both within and outside of one's chapter, and a history of community service. 

Grace Hopper Celebration Research Scholar September 2017

Awarded by the Computing Research Association

This competitive scholarship is awarded by the Computing Research Association (CRA-W) to undergraduate women with a demonstrated interest in pursuing research. The program brings students to the annual Grace Hopper Celebration and engages them in a unique, research-focused experience, providing them a mentor, networking opportunities, and advising toward graduate school and research careers in computing.

Machine Learning for Media Hackathon at Google, Manhattan, NY August 2017

Invited as the only undergraduate to participate in a hackathon at Google in NYC. Paired with data/engineering executives to use Google Cloud Machine Learning technology to solve a business, design, or operational problem. Collaborated with executives from NBCUniversal and Fusion Media Group to develop a prototype that recognized what types of visuals on a TV show attracted the largest audiences and retained the most people after a commercial break.

Research and Innovation Grant August 2014

Awarded by the University of Rochester

A Research and Innovation Grant (RIG) is a grant funded by the University of Rochester. RIGs are awarded to a select group of incoming undergraduates who want to pursue their own academic interests beyond the classroom—learning and research they design on their own. 

Wilder Leadership Scholarship August 2014

Awarded by the University of Rochester

This scholarship recognizes students who demonstrate academic excellence (rigor, grades) and extracurricular achievement. Recipients of this scholarship must have demonstrated continued leadership in at least one of the following areas: clubs, scouts, student government, community service, sports.

 

 

EXHIBITIONS

Frameless VR Symposium, Rochester, NY November 2018

Selected to participate in the Frameless VR Symposium Expo. Presented virtual reality documentary project, Spoons. Link to the full program can be found here.

EXTENDED REALITY LEADERSHIP

Deputy Leader for Application Accessibility and Subgroup Leader for Application Analysis, Manhattan, NY September 2020 - July 2020

Served as a member and deputy leader of XR Access - an initiative designed to make extended reality technologies more accessible to people with disabilities. Was an active participant in the Education, Application Accessibility, and Content & Authoring working groups. Learn more about XR Access here. As Deputy Leader for Application Accessibility: assisted the group leader in setting agendas and running meetings. Helped make executive decisions about the group's role and tasks. Set goals to aid in the future of making XR applications accessible to people with a wide range of disabilities. As Subgroup Leader for Application Analysis: lead a small team to conduct research into current XR products and how accessible they are. Liaised with Content & Authoring and Hardware working groups to share important information. Co-wrote a series of guidelines on how to make XR products both accessible and functional.
 

Social Media Lead, MedVR Hack, Cambridge, MA (Remote) January 2020 - April 2020

MedVR Hack is a two day hackathon for coders and medical professionals to imagine the future of virtual, augmented, and extended reality in medicine. Created and managed all social media pages for the MedVR Hack. Reached out and formed partnerships with other Extended Reality groups. Promoted diversity among applicants for a well-rounded hackathon.

LANGUAGES

  • Spanish: Full Professional Proficiency, Heritage Speaker

  • Mandarin Chinese: Limited Professional Proficiency

  • Yiddish: Conversational

  • German: Elementary
     

SKILLS

  • Immersive Skills: Unity, Blender, Maya, Adobe Premiere Pro, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Final Cut Pro, Logic Pro X, ProTools

  • Programming Languages and Libraries: C#, JavaScript, three.js, A-Frame, HTML/CSS, XML, Swift, Java

  • Additional Skills: Communication, Teamwork, Planning, Social Media, and Fundraising Abilities.